Again, an unedited session report posted as written during the playing session. Space combat was handled on scrap paper and not summarized round by round in the notes. I usually run the battles on scrap paper at a quick pace. Summarizing every round would take me out of the game to much. So here it is:

-First, generate destiny pool for the session, something I forgot before: One dark side destiny. The emulated GM will use dark side destiny whenever available at the next opportunity.
-Cal needs to repair his ripped spacesuit before he can continue to explore the derelict craft. Average Mechanics roll, difficulty upgraded once for the dark side destiny: Failure with one despair and one advantage.
-Cal messes up and slips and further rips the suit. It is now damaged beyond repair (despair).
-Cal needs to return to Ord Tamesh to get another spacesuit and this time he should bring a spare!
-Journey back takes again six hours. Cal needs to get out of the asteroid belt before he can enter hyperspace.
-Three average pilot checks, he is now somewhat familiar with this area of the belt: All successful without any threat.
-Cal reaches edge of asteroid belt and plots a hyperspace jump back to Ord Tamesh. Average astrogate check: Success with one advantage, he shaves off two hours of his travel time, make only two encounter checks on the way back.
-no encounters, he arrives at Ord Tamesh four hours later.
-Are the people who overheard his conversation waiting for him and try to take the item since they think he has already recovered it? Somewhat likely: Nope, 67 from 65, close call.
-Cal lands without difficulties. He sells his cable for 2500 credits (now 4560 total).
-Shopping for some equipment: Buys two spacesuits for 400 credits and one hand scanner and one general purpose scanner for another 600, deduct 1000, now 3560 total credits.
-head back to the asteroid belt, another three encounter checks: two encounters this time
-encounter one: new NPC extravagance magic, will insert this npc after arrival
-encounter two: npc action adversity technology, this one is simple, the npcs that overheard the conversation are finally taking action using a new weapon that messes with Cal’s ship systems.
-Six hours later Cal reverts into realspace only to be greeted by a hostile fighter craft that closes in on him fast.
-The pilot hails him and demands that he turns over the datacard that he salvaged. Cal tries to explain that he doesn’t know what the guy is talking about. He is here on a prospecting mission to survey the asteroid belt for valuable resources. Hard Deceit check: Failure with one threat.
“Tell that to your grandmother, I don’t believe a word you say. Maybe I didn’t make myself clear.” The guy shoots with some sort of ion weapon and causes a grazing hit. The Never to Late suffers one strain (because of the threat). Now at 7.
-Space Combat! The ships start at medium range and at speed 3.
-Cal reacts quickly, pushes his ship to the limit and closes in into close range. He then fires his quadlaser turret which is fixed to forward fire only while Cal is operating the turret from the pilot seat.
-He misses as the hostile fighter dodges out of the way.
-The fighter comes around for another pass and misses also.
-Cal scores a decent hit with a triumph, reducing the enemy vessel to 6 points of hull, the triumph overloads the enemies shields. It loses it’s defense die.
-However, Cal is to slow dodging out of the way. The Never to Late is hit hard and reduced to 10 points of hull.
-Before things can get worse, Cal manages to destroy the enemy fighter. It explodes in a ball of fire.
-After the engagement Cal scans the area for more ships. Hard Computers check because of the asteroids and the debris: Failure with two threat. Cal was focused to much on his scopes, he fails to notice an asteroid that is on a collision course. Average Pilot check to avoid collision: Failure! Damn! The Never to Late takes two damage. Now hull at 8.
-Cal curses under his breath as his hull makes a screeching noise. This mission is surely not worth the trouble!
-Suddenly, a small Gthroc transport appears from behind an asteroid. A calm voice is heard over the comm: “Do you need assistance?”
-Cal is immediately alert, but the transport does not seem hostile. “Thanks, but no thanks. You are a little late to the party. Should have been here a short while ago as I was under fire. Now please excuse me.” Cal plots a course deeper into the asteroid field towards his coordinates.
-The calm voice answers: “Safe travels”.
-Cal wonders about this strange vessel apparently hiding within an asteroid belt but continues onward towards the derelict vessel…

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