After a few sessions of Edge of the Empire I took a short break from the campaign to test out the FU rpg by Nathan Russel (get it over at rpgnow.com). I am playing an ex-imperial soldier who is now a bounty hunter.

The “drawback” of solo role-playing, if you want to call it a drawback, is the fact that you can play any system, any genre, any time. This ultimate freedom makes it hard to focus on a specific system, which in turn “forces” you to try out different rulesets.

So regarding FU I am pleasantly surprised: It lends itself to fast and cinematic gameplay with basically a GM emulator already built into the game (regarding Yes/No questions). The combat at the end of the session report was pretty intense. After reading the rules I had my doubts if that system lends itself well to combat, but it does.

And regarding my posting format I think I have found my preferred method for future postings. It is the unedited 1:1 posting of the actual write-up. Even though full prose captures the feel of the world better (in my opinion) the time factor is just to big to ignore. I actually would have to devote the time I could use to play a session to writing up a past session.

And since I prefer playing over writing I think I will stick with this format. So here is how the session went:

Telrac Kendrall – Character Sheet
Background: Former imperial army trooper who became independent bounty hunter.
Edge: crack shot
Edge: intimidating presence
Flaw: tends to use excessive measures to reach his goal
Gear: customized battle armor, masterwork vibroblade
Props: comlink, datapad, medpac, credchip (1300), bounty hunter license, utility belt, blaster rifle, blaster pistol, old worn out Gthroc transport
FU Points: 0
Conditions: wounded, incapacitated
Drives: To become a well known, wealthy and feared bounty hunter.

Session Log:
Scene 1 – Starting the hunt.
Starting Location: Heldara III – recreational resort and untamed wilderness – located in the mid-rim – warm to tropical climate – rich vegetation
-Telrac has landed in Dara City, the capital city of the planet. He walks into an imperial security office to check the local bounties.
-A wanted posting caught his attention (random NPC from Donjon’s generators): A female Twi’lek blasterslinger is wanted for murder and assault on imperial property. She is suspected to have ties to the Rebel Alliance. A Duros engineer is listed as a known associate, his name is Abis Dee and he was last registered on the planet Lebak II in the Outer Rim.
-The bounty is 15.000 credits for an alive capture. The name of the quarry is Rhyanna Ryl.
-She planted a bomb onboard an imperial weapons transport.
-An imperial officer and two pilots died in the explosion. Her actions have been recorded by a hidden security camera, therefore the bounty.
-Have the crimes been commited here on Heldara III? No.
-In this sector? Yes.
-Where? Kerulag System, mid-rim, gas giant with floating city (Lurag City) that has large gas mining facilities.
-Telrac boards his space transport, an old worn out Gthroc transport, and plots a course for the Kerulag system.
-Does he get there without incident? Yes and he sets a new record!

Scene 2 – Investigations in Lurag City
Lurag City: floating city in the clouds, hard working people, noticeable imperial presence
-Telrac gets landing permission and sets his ship down on an outside landing pad.
-He heads for the crime scene to take a look around. Is the crime scene freely accessible again? Yes, but it has been severly altered and reconstructioned after the explosion.
-Telrac takes a look around and makes note of all possible escape routes that he can see. He records everything by voice recorder on his datapad.
-Are there any access panels to sewers, air ventilation shafts or similar hidden passages? Yes, and they are freely accessible.
-Does he see any surveilance cameras near the entry points or within the passages? No.
-After his quick sweep of the area he heads for the security control center to take a look at the video footage from the incident.
-At the security center he shows his bounty hunter license and demands to see the video footage from the surveillance cameras around the crime scene from the day of the incident. Do they comply? Get one bonus die for his intimidating presence. Yes, but the security officer demands a fee.
-”How much?” 1d6 x 100 credits: 400 credits.
-Telrac threatens the man to report him to the imperials for hindering an investigation to locate an imperial fugitive and for abusing his position for personal gain. Does he still insist on his fee? Very unlikely, get one bonus die for intimidating presence and another for the threat: No but he also doesn’t offer any assitance for using the equipment.
-”Fine, knock yourself out.” The man replies and steps away, giving Telrac access to the consoles.
-Can Telrac locate the required files? Yes, but he can’t copy and download them. He has to watch them in the security center.
-Does he see Rhyanna Ryl on the records? Unlikely: Yes, lucky me. Rolled two dice to take the worst one and rolled a 5 and a 6. I am using this table for FU rolls and GM emulation: 1: No, and… 2: No 3: No, but… 4: Yes, but… 5: Yes 6: Yes, and…
-Telrac catches a small glimpse of a Twi’lek female. She was easy to miss but he spotted her.
-Can he determine the direction she apparently disappeared into? Yes. It looks like she was heading for the northern spacer’s section district.
-He knows where to continue his search. Maybe somebody in this district will talk. Telrac leaves the security control center and heads towards the northern spacer’s section district.

Scene 3 – Legwork in the spacer’s section
Spacer’s section: not so nice district of town, rough and tumble spacers, no love for the empire, mostly offworlders dwell here
-As Telrac arrives he immediately notices the stares of the bystanders. With his armor and weapons he sticks out and he looks like trouble.
-He realizes that he won’t get very far looking like this. He looks for a storage place where he can rent a locker and leaves his armor except the breastplate and his blaster rifle in the locker.
-He then goes to buy a loose hooded cloak under which he conceals his breastplate, vibroblade and blaster pistol.
-Looking not so intimidating now he asks around for some spacer cantinas where you could hire people for certain jobs without having to answer to many questions.
-Does he learn of such a location? Yes, lucky me again.
-One of the local merchants directs him to the Dancing Gaslight Cantina.

Scene 4 – The Dancing Gaslight Cantina.
Dancing Gaslight Cantina: dimly lit and smelly cantina, populated by offworlders, this place can be a little rough, the majority of the patrons are aliens
-Before he asks anybody anything he walks up to the bar, buys a drink and just listens. Does he overhear anybody talking about the incident? unlikely, since most of the patrons speak an alien language and it has been a few days. Roll one penalty die, take worst result: No, but he spots a pair of Twi’leks in one corner booth. Maybe they know his quarry.
-He walks over to the Twi’leks: “Can I buy you guys a drink?” Without waiting for an answer he sits down at their table, while doing so he lets his right hand rest on his blaster pistol underneath the cloak.
-The Twi’leks turn to face him. As expected they know Basic: “Who are you and what do you want? Don’t you see that we are in the middle of something?” The Twi’lek across from Telrac looks annoyed.
-”Don’t worry. I’ll be quick. I am looking for somebody who can help me, hmm, how can I put it…demolish something. A demolitionist you could say. You don’t happen to know somebody?”
-”Why would we? Do we look like demolitionists to you? Why don’t you go bother somebody else?”
-”It was never my intention to bother you. I just heard word on the street that there is a certain Twi’lek who is pretty good at this sort of thing. I thought maybe you knew her, you know, so from Twi’lek to Twi’lek.”
-As Telrac awaits their response he watches them carefully.
-Do the two know his quarry? Yes, and…(lucky me again) they are prepared to get him in touch with her. For a fee…
-”Why didn’t you say that you want to talk business.” The Twi’lek smiles. “I might know just the person and I am prepared to get you in touch with her. However, for my matchmaking services I require the small administration fee of 800 credits. Payable immediately of course.”
-Telrac looks at him, apparently thinking. “What kind of fool do you take me for? I am prepared to pay you 200 now and another 500 after I met your demolition expert. How does that sound to you?”
-Does he accept? No.
-”It doesn’t work that way. Either you pay me now in advance or the deal is off. I am doing you a favor here you see. I couldn’t care less if you find who you are looking for but if you have a job to do I suspect time is of the essence. Or is it not?”
-”Alright. I will pay 700 in advance, what do you say?”Yes, but I will be at the meeting as well. Just in case you try something funny.”
-”Fine with me. When can I meet her?”
-”Give me three days. Give me your comm code, I will contact you in three days.”
-Telrac hands him 700 credits (1300 left) and gives him his comm code. “See you in three days.” Telrac stands up and leaves.

Scene 5 – The Meeting
Location: busy plaza between tall buildings in the spacer’s section: crowded, speeder traffic in the air
-Three days later, Telrac is contacted via comlink and instructed to be at the commercial plaza at noon.
-He now wears his full body armor underneath his cloak. His blaster rifle is set for stun.
-He is at the plaza an hour early to inspect the area and get a feel for the place.
-Does he recognize something unusual in the crowd? Since it is crowded roll one penalty die: No, and he is so distracted that he doesn’t notice the Twi’lek arriving with another female Twi’lek, the wanted Rhyanna Ryl (Descriptors: agile, blasterslinger, alert)!
-”I leave you two alone now to talk business” the Twi’lek from the cantina says. “I’ll be over there in case you need me.” he tells to Rhyanna and leaves.
-Is the other Twi’lek from the cantina also hidden someplace? Likely: No, but he is nearby and listening in via comlink.
-”So what business do you want to talk about?” asks Rhyanna.
-”Actually, you are my business.” Beginn combat, turn 1: With these words Telrac gets his rifle out underneath his cloak and fires at her, trying to stun her. Bonus die from crack shot but penalty dice from her being agile and alert means I roll one penalty die: No, and…she manages to leap forward and to the side, grabbing his rifle. The stun bolt hits a bystander who goes down stunned. The crowd is alerted, the Twi’lek comes to Rhyannas aid.
-Rhyanna tries to get her own blaster out and take a shot at Telrac. Telrac tries to hinder her. bonus dice for custom battle armor and for being engaged with her, penalty dice for her being agile and a blasterslinger, roll normal die. Does he manage to hinder her? No, and…he takes a hit and is wounded.
-The other Twi’lek takes a shot at Telrac. Does Telrac avoid a hit? Bonus for armor and being engaged with Rhyanna, the bystanders have gotten out of the way by now, penalty for being wounded: Yes, but he loses his blaster rifle.
-Turn 2: Telrac draws his mastercrafted vibroblade and tries to cut off Rhyannas arm with it. Bonus for mastercrafted blade, penalty for being wounded and for her being agile, spend two FU points for two additional bonus dice, roll one bonus die: Yes! With one swift stroke Telrac cuts off Rhyannas right arm. She screams, blood is squirting out of the wound.
-Rhyanna turns to run away. Does she fall unconscious because of the wound and shock? Yes, but only after she has already covered some distance.
-The Twi’lek takes another shot at Telrac. Can Telrac dodge out of the way? Bonus for armor, penalty for being wounded. Make normal roll: No, and the bolt hits him square in the chest. Without his armor he would be dead, now he is just incapacitated.
-Telrac feels an intense pain in his chest as all suddenly goes dark…

To be continued…

 

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