So now that Telrac Kendrall has captured his quarry we are back to Edge of the Empire to see if intrepid smuggler Cal Ozan can recover the datacard from the derelict vessel drifting within an asteroid belt…

Session Log:

-Generate destiny for the session: Two dark side destiny to start with. Great.
-Telrac is still within the asteroid belt and has to fly through the belt to get to the derelict vessel.
-That means he has to succeed at three average pilot checks again, one difficulty die is upgraded to a challenge die by spending one dark side destiny: First check: Failure with one advantage. Cal suffers a minor collision which causes one system strain for the Never to Late.
-Second check is succesful with one advantage.
-Third check is a success with a triumph and one advantage. Cal reaches the vessel and manages to dock without any problems.
-He puts on his spacesuit, takes the plasma cutter, his toolkit and the magnetic grappling hook gun with him and heads for the airlock.
-Not wanting to take any risks he uses the plasma cutter to cut away the lower half of the hatch, so that he can crouch and crawl through the opening.
-Cautiously he enters the vessel, there is no artificial gravity, no life support and no power, everything is dark.
-He turns on his helmet’s flashlight to iluminate the area, a corpse in a ship’s jumpsuit is floating through the airless corridor, his features preserved by the vacuum.
-He heads for the cabin where the datacard is supposed to be, according to the description he got, pulling himself along a cable he shot against the hallway wall with his grappling gun. Is the card there? Likely: Yes!
-Sure enough he finds the datacard at the described place. He quickly slips it into his spacesuit pocket.
-Cal then continues to search the derelict ship and any corpses he finds for valuables. Does he find any? Very likely: Yes! Total worth of 1d6 x 500 credits: 2500 credits (now 6060 total).
-He is lucky: A quick search reveals valuables worth about 2500 credits (in credchips, precious metals and small high tech components).
-He doesn’t want to lose any more time so he quickly heads for the hatch. Does everything go smooth? 50/50: Exceptional NO! rolled a 98, crap…
-As he heads for the cut off hatch he is suddenly shaken violently as the ship around him makes an abrupt move…something hit the ship! He quickly pulls himself faster along the cable towards the hatch…
-…just to stare into a vacuum. The impact has ripped away the docking clamp connection. In the short distance he can see the Never to Late, drifting slowly away.
-He needs to act fast! Is the ship still close enough to use the grappling gun? 50/50: No! Rolled a 90, lucky me, 91 would be exceptional no.
-Cal has a feeling the distance might be to great already. Does his spacesuit have small maneuvering thrusters? Very unlikely since it is not mentioned in the gear description: Exceptional No! Not only does it not have any maneuvering thrusters, the suit’s power supply is also nearing reserve levels!
-The suits power is getting low and he sees no way to get to his ship. His only hope is to restore some basic emergency power to this ship and use it…he heads for the engineering compartement.
-To restore the power he needs to succeed at a hard Mechanics check. I will upgrade the check twice with the two light side advantages I have now (since the emulated GM used his Dark Side destiny and they got coverted): Thank the maker, success with one threat!
-Cal manages to restore emergency power, however the ship is in such a bad shape that he only has enough energy for one try. He has to get it right the first time…
-He straps himself into the pilot seat and plots a course…The maneuver will be a hard pilot check and the difficulty is upgraded once by the emulated GM (since he now has destiny available again, thanks to Cal): Fuck. Failure, however with four advantages.
-Cal’s calculations are off, he overshoots slightly. Just as he is about to make corrections the power cuts out. But the maneuver got him close enough to try now with the grappling gun.
-He dashes towards the hatch, aims the grappling gun…and shoots! It will be a hard ranged light check, since Cal is wearing an unwieldy spacesuit, is under a lot of stress and in zero-g: I will upgrade the check once with one destiny: Failure! Man, how can I be so unlucky…but I got two advantages.
-Cal watches in horror as the magnetic grappler misses the Never to Late’s hull by a tiny margin.
-He turns on his spacesuits emergency beacon…maybe the strange freighter he encountered earlier is not to far away? Is it in range of the beacon? 50/50: Yes, it is in range of the beacon. Does it respond? Likely: Yes….puh….close one, but remember, always give yourself a chance to fail. It makes success so much more worthwhile.
-As if somebody has heard his prayers the Gthroc-transport Cal encountered earlier appeared from behind a larger asteroid and slowly approaches the derelict vessel.
-Through his helmet comlink Cal hears the familiar calm voice: “I take it you need assistance now?”
-“Yes, please hurry and get me off this wreck. My spacesuit’s power supply is running real low and my ship drifted to far off, I can’t get to it. A lift would be appreciated.”
-“Stay tight…I bring her around.”
-A short while later the Gthroc transport docks at the cut open hatch, seals the docking clamps, and opens it’s hatch so that Cal can board…

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