Archives for posts with tag: acutal play

While browsing through, looking for some more quick start rules to try out I stumbled upon a nice little game called The Basic Hack. You can check it out here:

It was written by Nathan J. Hill.

It uses some interesting mechanics and I figured it couldn’t hurt to try it out. Character generation is quick and straightforward and I was playing within a few minutes. Even though I died quickly I still enjoy the system and I will use it again.

So here is my actual play of my short adventure:


Vincent de Vega: Cunning human rogue, swashbuckler, gambler and disinherited son of a minor noble house.

Str 10, Dex 14, Con 6, Int 9, Wis 7, Cha 10, HP 11 (includes 3 armor points, leather armor)

-Advantage when trying to sneak, disarm traps and open locks.

leather armor (3 armor points), 3x dagger (1d4 damage, finesse weapon, close/nearby), rapier (1d6 damage, finesse weapon, close), adventurer’s pack (backpack, bedroll, 5 torches, 5 rations, flint and steel, waterskin, skinning knife, fishook and line, crowbar, rope and grappling hook)

Gold: see notes

Rations: see notes

The Nentir Vale


-Vincent de Vega is hired by a broken and desperate father who has lost his only daughter to a group of Gruumsh cultists that used her in a ritual sacrafice. The old man, a respected craftsman in Fallcrest, has cobbled together all his savings and offers 100 gold pieces for wiping out the cultist group.

-According to rumors, they have their hideout in the woods between the Old Hills and the Gray Downs.

-Vincent has accepted the quest out of sympathy for the old man and because he feels sorry for his loss.


-I try to gather some information about this cultist group. Maybe somebody on the streets has heard something and talks. Charisma test: 7, success. A fallen cleric who was expelled from the church has sympathy for my cause and shares some information: The group is run by an old aquaintance of him who has turned to evil. He tells me of a small descecrated shrine and makes a sketch on a piece of parchement to guide me there. It is located deep within the woods.

-I try to convince the cleric to accompany me, telling him that he doesn’t need to be part of a church to do good. Charisma check: 14, fail.

-The cleric declines.

-On foot I will need a little more than a day to get there.

-I spend one night in a nice tavern, rent a fine room, enjoy a big dinner and do some gambling. What is the most amount of money they are willing to bet? 1d6 gold pieces. 1 gp. That is not really worth the trouble so I don’t try to cheat. Determine winner: roll of 11+ on 1d20: 11, success. I win (add 1 gp, now 11).

-The next morning I pay the bill of 3 gp (8 left), pack my things and leave Fallcrest through the north gate.

The Wilderness:

-Do I encounter anything in the wilderness? Three encounter checks, morning, midday and evening, each with 2 in 6 chance: One encounter in the evening.

-Use Adventuresmith app to create encounter: A dead animal with a group of gnolls around it (5 gnolls).

-I don’t intend to fight them, so I try to sneak around: Dex check with advantage: 4, success. Silent and agile as a cat I circle around the gnolls unseen, who seem to feast on a dead deer.

-It is already dark and I don’t want to enter the woods in the dark. I get some more distance between me and the gnolls and make camp at the edge of the forest and eat a ration (4 left).

-Wisdom check (survival) to see if I was able to set up camp somewhat hidden: 17, fail. Do I encounter something during the night? 50%: Yes!

-Encounter: Story cubes: Snake and backpack.

-A large constrictor snake slithers out of the woods into my camp and wants to crush me. Do I wake up? Wisdom check: 8, fail.

-I wake up because of some intense pain that rips me out of my sleep. A giant snake has wrapped itself around me! (Disadvantage in combat)

-Constrictor snake: HP 8, Dmg 1d6

-I try to grab my dagger, which is difficult because the snake tries to crush me! Dex check with Disadvantage: 8, 19, pick 19, fail.

-The snake tightens it’s grip. I try to resist (Str check, no Disadvantage): 7, success. I grit my teeth and push against the snake. Maybe I can get out my dagger now (Dex with Disadvantage): 6, 7, pick 7, success. I get hold of my dagger and drive it into the snake’s body. 1 Damage, 7 left.

-I don’t get a good thrust in as the snake constricts again…Str check, 20, critical failure, double damage, 5 damage total, 6 hp left.

-I feel some of my rips crush. I gather all my resolve and drive my dagger into the snake again (3 damage, 4 hp left).

-I am able to resist the deadly grip some more but I can’t get out. The snake constricts again, pressing the air out of my lungs. It is getting dark…(2 damage, I have 4 hp left).

-I try one more time, without luck…

-I pass out as the snake constricts once more (6 damage, -2 hp, dead). Suddenly, there is no more pain…


Cal Selcam’s mission continues as he marches forward towards his destination…
-After six hours of rest I continue my march under the cover of the night. Wisdom roll to notice shadowsnake: 7 total. Partial success. Shadowsnake stats: HP 8, Armor 2, 1d6 damage bite and spit poison: Con roll or blinded.

-Out of the dark waters a large snakelike creature with a pitchblack body and a cobra-like head emerges. The thick snakebody is supported by two muscular legs that help the upper body to stand up while the lower body slithers around on the ground in a snakelike fashion.

-The creature hisses and spits a substance at me, I manage to dodge out of the way while drawing my vibroblade in an attempt to behead the creature. I strike true but at the same time, one of it’s clawed legs slashes at me.

-Cane hits for 5 damage after armor, reducing the creature to 3 points but suffers 4 points of damage himself (8 hp left).

-I press the attack while trying to dodge its head that darts forward and tries to bite me while sporadically spitting some sort of poison. Dex roll: 12 total, lucky me, 4 damage after armor, enough to kill the creature.

-I manage to dodge out of the way and with a precise slash my combat vibroblade cuts the creature’s skull in half. I had only a minor scratch. Lucky for me the creature’s teeth were not covered with poison.

-According to my map it will take me a march of four days to reach the vicinity of the installation. I will handle the march with four encounter checks, one per day including rest with a 50/50 chance: a total of two encounters during the march.

-Encounter 1: scheduled imperial patrol (inspired by two story cubes): On the second day of my march (regenerate 1d6 hp: 1 hp, so back to 9) I hear the distinctive noise of repulsor engines again. The noise draws near. It looks like I have entered the imperial patrol radius. I quickly hide in the underbrush…(Stealth roll with Dexterity: 8 total, partial success).

-I manage to hide quick enough but didn’t have time to pay to close attention to the terrain: I am stuck in a muddy swamphole! Str roll with Athletics to get out: Natural 12! 13 total, lucky me. My advancement rule: A natural 12 means I get to make an advancement roll for the ability used, in this case strength. I have to roll 1d6 and roll over the current value, in this case over 1. If I manage the advancement roll I get to increase the ability by one, get to pick an additional skill and gain +2 hp. I am limited to one advancement roll per session.

-Alright, roll a d6: A 4, success, Strength increases to +2, I get +2 hp and are now at 11 from 17 and for the additional skill I pick Perception.

-Encounter 2: I am attacked by a swarm of large birdlike airborne predators on day 4 at the edge of the forest (6 of them). Stats for the Swarm (act as group): 12 hp, 1d6+2 damage (razor sharp talons and beaks).

-Past midnight on the fourth day of my march I could see the outline of the forest in the moonlit night ahead. As I came closer, 6 black objects flew into the air from one of the treetops.

-I got out my macrobinoculars, turned on the nightvision and get a look. Looks like a swarm of giant eaglelike birds. This is a strange planet indeed.

-The birds circle for a while and I march further towards the forest. Suddenly they screech and divebomb towards me!

-Do I get my blaster carbine up quick enough? Dex roll: 9 total (6+3). Almost…

-I quickly bring my blaster carbine and fire three quick shots of deadly red bolts of light into the sky (6 damage total, 6 hp left). The bolts hit and three dead birds hit the ground as the other three come at my with razor sharp talons. I dive for cover into the grass but to late, they got me (5 damage, 6 hp left).

-I can feel the deep cut. It’s not over yet…I roll over onto my back, carbine at the ready, and shoot…(11 total, success, 4 damage, two more birds dead). I hit two more of them…the last one gains altitude and…

-A: makes another pass, 1d6
-B: flys back into it’s tree lair, 1d8

…dives at me once more. I dodge and shoot…(yes! natural 11, 14 total, 2 damage minimum so I kill it) and the last bird drops down dead.

-A: The blaster bolts going up into the air were witnessed by imperial patrols. 1d10
-B: I was lucky and it stays quiet. 1d6

-B wins 5 to 2, lucky me.

-After this unpleasant encounter I am again in not so good shape. I don’t have a medpac anymore, just the basic medical supplies in my survival gear to clean and staple the cuts.

-I decide to press onward until I reach the edge of the forest and find a secluded resting place for a makeshift camp.

To be continued…

A quick look behind the scenes: Here is the map of the mission area I created randomly. I just drew up some terrain section outlines and rolled 1d6 per section to determine the terrain in that section. Nothing special and works for the adventure just fine:



Just played a quick session tonight since I started late and have to get up early but had fun still.

ooc: Time to determine some more details about the guy to see how the story unfolds.

Does he work for (1-3) or against (4-6) Thein? A 2, so he works for him. I draw the logic conclusion that he was sent by Thein to fetch some things for him.

Does he want to meet with Thein directly (very unlikely)? Rolled 03, which in Mythic terms translates into exeptional yes! Alright then, he will lead Deckart to Thein’s hideout unless Deckart loses the trail.

The area became brighter, lit by the flashing signs of pubs, bars, restaurants, casinos, holotheatres and brothels. It got more crowded and it became harder not to lose sight of the guy.

Skill check: Int + Subterfuge (1d20+5) vs. DC 15: of course, rolled a 1, 6 total, epic fail

Is somebody trying to pick a fight with Deckart (50/50)? No, so some other form of distraction causes Deckart to lose sight.

I had to concentrate to keep eyes on target without it looking to obvious. I was distracted and bumped into a street vendor, a fat, smelly guy selling fake watches.

“Hey watch where ya goin’ will ya!”

Damn! That small distraction was enough…as I looked back the guy was gone. Come on, he can’t be to far away.

I increased my pace and quickly closed the gap to where I last saw him. I looked around…(1d4 different possibilities, a one, lucky me) the only thing where he could possibly have disappeared into was a holotheatre. I quickly enter and check the lobby.

Does Deckart see him in there (unlikely)? 95, exceptional no! Not only does Deckart not see him, he is also immediately approached by bouncers.

I am immediately approached by two burly bald men in black suits.

“Hey you! This is a private party and you are not invited. What do you think you are doing? Sightseeing? Get the hell out or we will throw you out!” They came closer.

I quickly think about what to do. I know my strengths and weaknesses. Fighting these guys in close combat might not end well for me and I don’t want to escalate the situation by drawing my blaster, besides, I was on private property and they had every right to ask me to leave. So I just had to hope that I could pick up the trail again if the guy leaves while hoping that he would still lead me to some place or someone useful.

“You can keep your pants on. I am leaving.” I quickly exit and check the outside of the building for additional exits (50/50).

100, exceptional no, which in this case is actually good.

I was lucky for once. No additional exits and while checking the outside I discovered a small window through which I could see the entire lobby area. I only had to stand on something. A trashcan was quickly found and a moment later I was staring through the window into the lobby from outside. So far, so good…

Dear readers,

sorry that I went into a longer hiatus again. The reason was once again Elite: Dangerous and the new updates like the engineers and the guardians. I know the critics are divided regarding Elite: Dangerous but for me this is just THE space game. I play it as a solo rpg if you will, with my own commander backstory and I just love the flight model, the space combat, the gritty universe. I have played the Elite serious during my entire computer gaming life, starting on the C64 in 1989 and I will probably play it as long as computers or I am around.

But back on topic: The longer the hiatus, the greater the urge to also start solo rpg-ing again. I planned on continuing my Edge of the Empire campaign, especially after watching Rogue One, but something else caught my interest.

I am a member of the Lone Wolf Roleplaying Google+ group and one of the group members came up with an interesting idea for a gaming experiment. He proposed that we could do a shared world solo game where we agree upon a backdrop for the game but everybody does his own solo game at his own pace, using his/her system of choice, with the option of crossing his game over into other games or using characters or locations others have created. A poll was had and a Sci-Fi theme was chosen, together with some characteristics, as explained here:

The genre is Sci-Fi (thanks again to everyone who voted!)
• Characters can be anything: criminals, psychic knights, mech pilots, rebels, etc.
• The setting is deliberately vague—there’s FTL, and a number of planets. There’s some aliens and some broad government(s?), but the exact situation will vary based on your preferences.
• Use any game system you like, as well as any GM Emulator. It’s your game, after all!
• Post your AP’s where you like. But, please post a link on this thread, so we can all follow along. You don’t have to do an AP, but hopefully it’ll be fun. When you post, please use the following hashtag: #SharedSciFi
• Your story is the only “canon” story—how much, if any, of others stories you choose to add to your game is entirely up to you.

Also, an initial prompt was provided to use or not:

“The main character must [Fight] [Technician], at [Entertainment District], but have to contend with [Trap] while being confronted by [Corporation].”

So that is the setup and it wasn’t long before the first actual play reports appeared in the Lone Wolf group. Naturally I wanted to get in into the action and one of the actual plays inspired me so that I already used it as a starting point for my own game. It can be found here:

I liked the gritty picture it painted. Somehow it also made me think of the movie Bladerunner. So meet Clive Deckart, ex-cop and freelance bounty hunter as I take part in this experiment using Microlite20 in a slightly modified version:

Shared Sci-Fi – Session 1

Character: Human Bounty Hunter 1

Clive Deckart
Str 10, Dex 18, Int 12, Cha 16, HP 14, Init +4, Defense 15 (+4 Dex, +1 level)

Subterfuge +4
Communication +4
Knowledge +1
Technology +1
Physical +1

bounty hunter license, plastoid weave heavy leather jacket (DR 3), heavy blaster pistol (+5 ranged/1d8+4), combat knife (+1 melee/1d6), comlink, datapad, 1 medpac, credchip (2000)

My name is Deckart, Clive Deckart. I was a cop, now I am a freelance bounty hunter. I had to leave the force due to some misunderstanding with an influential politician. He was involved in some nasty stuff involving minors, money, exotic tastes and pictures, if you know what I mean. However, nobody wanted to hear about it, since he was a generous benefactor of the departement. I was leading the investigation, I digged to deep. The whole thing was covered up and swept under the rug and I was swept out of the departement.

So now I work as an independent bounty hunter, all properly licensed of course, and hunt criminals for money. But not just criminals. Persons of any kind that somebody wants found for whatever reason. I don’t care anymore.

So I was contacted by this guy who works for somebody who goes by the name of Dehaan. He apparently runs some kind of operation out of Krakatoa. A stinking volcanic hell-hole of a planet. I don’t ask to many questions any more, learned that lesson the hard way. The only thing important for me was the name and description of the guy I was supposed to locate. The guy goes by the name of Gerritt Thein. He is a technician and apparently he was a mole and tipped of important facts about Dehaans organization to the cops. So now Dehaan wants to have a little talk with him and Thein was nowhere to be found.

His trail went cold at the spacedocks of Krakatoa, after he apparently led the cops to a warehouse of contraband run by his organization. At least that was the info the buy who contacted me got from one of his guys, a fixer who goes by the street name of “Lucky”, who almost stumbled into the cop’s raid as he went to talk to Thein.

So my contact provided me with cheap transportation to Krakatoa, where I intend to pick up the trail. He offered me the nice little sum of 10,000 credits if I would bring him Thein alive.

I figured sooner or later I had to talk to this guy “Lucky” but I wanted to do some investigative work before that. I was never really a tech guy so I prefer the “classic” form of legwork: Visiting places, talking to people, asking around.

Sometimes things can be simpler than you think. I had to start someplace and figured the tech’s appartement would be a good place. Maybe he hasn’t caught wind of the fact that his employer is looking for him and turns up there, after all he had to sleep someplace and maybe not a reason to believe that they caught onto him.

His appartement was in a middle-class neighborhood if you could consider anything middle-class in this depressing, dimly lit, underground city sprawl with stale air and stinking smoking puddles of sulphur here and there.

I checked if the door to the main appartement complex building was open. (50/50) I was lucky, the lock shortcircuited a while ago and nobody got around to fix it so I slipped into the building, checking the area inside for surveillance cameras (unlikely). I couldn’t see anything and took the stairs up to the third floor, where Thein’s appartement was located.

I drew my blaster and pressed myself against the wall to the right of the door, listening (noise? very unlikely). Not a sound. I knock…(answer? very unlikely).

“Who’s there!?”

I was surprised, that was unexpected.

“Postal service, I got a delivery for your neighboor. Would you be so kind and take it for him?” (does he? unlikely)

“I can’t. Got things to do. Leave.”

Well, that would have been to easy. I checked the lock. Standard security electronic lock. Easy to pick if you have the right tools. I didn’t. I briefly considered smashing the door but that would be a mistake. I had no clue if the door was reinforced or trapped in some way and I would stumble blindly into a hostile environment. Patience was the way to go.

I went back downstairs and checked the building for additional exits, like through a basement or parking garage (50/50). There was one additional exit through the parking garage which was located underneath the building and sadly you couldn’t watch both exits from the outside. The parking garage exit came out at the back of the complex.

I could of course call my contact and report my findings, however, I hadn’t verified that the guy who answered the door was indeed the guy I was looking for. Also, if I did report it and they took him themselves I might be cut out of my promised bounty. So I had to get eyes on the guy first before I would consider a course of action like that.

I would just have to make a guess. I chose the main entrance and hid in a nearby alley.

Does the guy leave before Deckart had to eat, sleep and take a toilet break? (50/50) Yes.

Does he take the exit Deckart is watching? (50/50) Yes! Lucky me!

Is it indeed the wanted Thein? (33%) 87, No, would have been to easy anyways.

I was lucky. After a short while the lights in the stairway went on and a humanoid silhouette exited Thein’s appartement. The figure went downstairs and out the front gate.

But sadly it wasn’t Thein. I had a pretty good holopicture of him which I memorized and this guy didn’t match. However, he must be connected to him in some way, otherwise he wouldn’t be leaving his appartement. Maybe Thein sent him to get some stuff. It was a lead at least, so I trailed the guy.

Skill check: Dex + Subterfuge (1d20+8) vs. DC 15: 18, success.

The guy didn’t seem to notice me. I followed him through a few alleys into what was apparently an entertainment district…


Encounter 2:
I rolled NPC Action, vengeance/war.
As NPC I rolled randomly on my race / profession table and got Quarren Mercenary. My interpretation: The Quarren Mercenary was hired by another smuggling group to exact vengeance against the group that hired Ash in the ongoing drug war.

I wanted to avoid drawing attention from planetary security so after launch I headed straight for the atmosphere and orbit first. In space, I made a small detour around the planet and re-entered the atmosphere on the far side of the spaceport. I flew low, avoiding settled areas as much as I could and headed for the coordinates.

The landing site was a small jungle clearing. I gently sat my ship down but kept the engines in standby mode, just in case I needed to make a quick exit. I lowered the ramp and stepped into the clearing, hand on my blaster.

“Anybody here!?”

A few moments later, a group of four Rodians came out of hiding. Two of them were pushing a repulsor sled with five large crates loaded onto it.

“You are late.” one of the Rodians said.

“I wanted to make sure that nobody takes notice of our little exchange, so I made an effort to avoid any planetary security scans.”

The Rodian just nodded and signaled his men to load the cargo. They complied.

I got some instructions to follow after arrival on Aldere and then the Rodians disappeared into the jungle.

I took of and backtracked my course to orbit. As I entered the higher atmosphere my scopes showed a vessel on an intercept course. A Firespray patrol craft. These vessels were not used by planetary security and I got a bad feeling about this.

I tried to contact the vessel, but it didn’t respond. It kept a short distance but by now it was obvious that it followed me. I calculated the shortest path to the edge of the planets gravity well and went to full throttle. The Firespray followed.

The attack came at the halfway point between the planet and the edge of the gravity well. Without a warning the Firespray started shooting. I had my shields up, now it was time to fly!

I pushed the ship to the limit. The enemy pilot was good, but I gained on him. However, I took two heavy hits. The aft deflector shield collapsed. I really needed to invest some money in this ship to upgrade her specs! Come on baby, hold together!

I had to resort to every trick in the book but I managed to get to the edge of the gravity well. The jump to Aldere was already calculated. The Firespray gained on me again and fired as I punched it and made the jump to lightspeed…

Game Mechanics:
To get to the rendezvous point in the jungle without drawing the attention of planetary security I rolled a pilot check vs. DC 20 to “fly casual”.

The dogfight was my first try of my narrative, skill challenge like, space combat “rules”. I enjoyed it. I ruled that I needed three successes to “win”, which in this case meant I got away. I gave my ship a hull rating of 4 and a Combat Capability of zero, since it is an of the rack ship. The check was a pilot check vs. DC 20. I rolled three successes in a row, so I took no hull damage and escaped unscathed.

For the hyperspace calculations I made an astrogation skill check vs. DC 15.